Weapons and armor

The weapons and wearable armor used in the more dangerous areas of the New Union.

Style
Pistol

Rifle

Heavy

Melee

Category
Energy

Mundane

Type
Beam Laser

Pulse Laser

Microwave

HZE Ion - damages central nervous system

Taser

Pulsed Energy - plasma weapon, pain and paralysis

PHaSR - stun and blind weapon

Sonic - can cause organ damage, hearing damage

Projectile - Bullet, Explosive Bullet, Magnetic Projectile

GTFO - Push Gun

Chemical

Weapon Accessories
Auto

Semi-auto

Bayonet

Sight

Scope

EM Screen

Targeting assist

Intelligent Fire

Locator beacon

ID grip

Extended ammo

Power cell addition

Bipod/tripod

Handheld interlink

Attached repair kit

Front grip

AR camera

Sensor mount

Emmision suppressor

Sound suppressor

Stock

Anti-reflection

Scope polarizer

Light

Construction
Plated

Ultra-light

Mesh

Negative Mass

Alloy

Superalloy

Plastic Polymer

Ceramic

Nanofibers

Graphene

Omniphobic

Organic

Hard light

Counter Measures
Energy Reflective

Heat Absorbing

Ablative - “chip away”

Reactive - counterexplosion

Kinetic damping

Thermoptic camo

Adaptive camo

Mundane camo

EM camo

AR camo

Scatterbeam

Noise cancel

Electrically grounding

Eye shielding

Ear shielding

Tactical Respirator

Types:

EVA Suits

Combat Armor

Defensive Clothing

Counter-Measure Suits