Ships

The guide to understanding and creating ships in New Union.

Engine Mods
Slow Light Transformer - for energy efficiency

Zero-point generator

Gravity Plasma conduits ==Communication== Phase Velocity Subluminal

Casimir–Polder force FTL

Quantum Tunneling Antennas        Near-instant

Ship Modifications
Autopilot : an autopilot has an INT 3 Specialised Computer running Standard Intellect and an Expert Module in an appropriate skill and specialty, normally Pilot or Drive. This will be in addition to any other computers installed. An autopilot is often mandatory on cheaper commercial models. In many areas (primarily urban) they are required to be in use. Higher Law Level polities may require a slave modification to the autopilot for centralized and/or emergency traffic control. Cr 3,000.

Deployment Ramps/Harnesses (TL4): The vehicle with this option can deploy all of its passengers in a single combat action if the vehicle is held steady. This costs 100 credits per passenger-capacity of the vehicle.

Enclosed: This modification turns an open vehicle into a closed one. It costs 10% of the base cost of the vehicle, reduces Agility by 1 and top speed by 10%.

ECM Shielding : Vehicles that purchase this option are immune to the effects of ECM grenades and effects. This costs 25% of the vehicle's total cost, and can even be added to a grav belt.

Extended Life Support: A sealed vehicle can be equipped for extended life support, which increases the duration to 18 hours per person. Costs another 10% of the base cost of the vehicle.

Heavy Armour: Increasing the armour of a vehicle by 5 adds 25% to the cost of the vehicle.

High Performance: A vehicle can be made into a high-performance vehicle, increasing its top speed by 20%. The vehicle costs 50% more.

On-board Computer: Adding an on-board computer costs the same as a hand computer.

Radiation Shielding : By using special alloys and aerosol medications in the crew passenger compartments of a vehicle, it can render all passengers immune to radiation while on board. This adds +10% to the vehicle's cost and can only be used on enclosed vehicles.

Reflec Covering : The vehicle is coated with the expensive Reflec armour polymer, a plastic made with layers of reflective material and heat-dispersing gel. It is highly effective against lasers, increasing the Armour rating by +5 against laser weaponry, but provides no other protection against other attacks. Once the vehicle has taken half (round down) of its Hull points in damage, the Reflec has torn free or burnt off, and the bonus no longer applies. This costs 1,000 credits x the sum of the Armour and Hull ratings of the vehicle.

Sealed: This option can be added to any closed vehicle (it is included in the ATV, AFV and Grav Carrier). The vehicle can be sealed and provides life support for its passengers and crew for two hours per person. This option adds 20% to the cost of the vehicle.

Style: Allows a vehicle to be customised to the buyer’s wishes. Costs Cr 200 to Cr 2,000.

Ship sections infodump (temp)
Fuel

Drop Tank Mount

Drop Tank

Metal Hydride Storage

Bridge

Command

Compact

Detachable

Hardened

Component

Holographic

Sensors

Survey

Counter–Measure

Military Countermeasure

External

Aerofins

Breaching Tube

Docking Clamp

Grappling Arm

Solar Panels

Internal

Armoury

Briefing room

Hangar

Laboratory

Library

Vault

AI Personality

Communications

Engineering

Entertainment

Jump Drive

Life Support

Medical

Planetary Traverse

Security

Sensors

Shields

Starship Combat

Stellar Navigation