Careers




 * Using career skills give you a +1 to skill roll (plus your skill bonus).
 * Skills outside of your career use only the skill bonus.
 * Hobbies are skills that half as effective OR have half the chance of succeeding.
 * Interests are skills that you know only the lore of, not the practice.

Careers
The career branches are: In each career category are skills relating to that science.
 * Formal and Practical Science
 * Physical Science
 * Life Science
 * Social Science
 * Interstellar Science
 * Defense
 * Crime
 * The Arts

Any skill may be chosen at character creation, but those using skills in their career category get a +1 to use them.

Formal and Practical Science
Branches of knowledge that are concerned with formal systems, such as: logic, mathematics, computer science, engineering and machine operation, as well as language and philosophy.

Skills:
 * 1) Aeronautics
 * 2) AR Programming
 * 3) AR Use
 * 4) Architecture
 * 5) Engineering, Electronics
 * 6) Engineering, Mechanical
 * 7) Formal Science Researcher
 * 8) Linguistics
 * 9) Mathematics
 * 10) Philosophy
 * 11) Pilot, Sublight
 * 12) Pilot, Transport
 * 13) Repair, Electronics
 * 14) Repair, Machinery
 * 15) Robotics
 * 16) Salvaging
 * 17) Scrapping/Junking
 * 18) Space Construction
 * 19) Technician, Computer/AR
 * 20) Technician, Mechanical
 * 21) Technician, Medical Equipment
 * 22) Technician, Power systems
 * 23) Xenoarchaeology
 * 24) Xenominer

Physical Science
The sciences concerned with the study of inanimate natural objects, including physics, chemistry, astronomy, and superluminal theory.

Skills:
 * 1) Acoustics
 * 2) Astronomy
 * 3) Astrophysics
 * 4) Chemistry
 * 5) Cosmology
 * 6) Crystallography
 * 7) FTL Theory
 * 8) Geophysics
 * 9) Nucleonics
 * 10) Optics
 * 11) Physical Science Researcher
 * 12) Physics
 * 13) Thermodynamics

Life Science
Fields of science that involve the scientific study of living organisms – such as microorganisms, plants, animals, and human beings.

Skills:
 * 1) Agronomy
 * 2) Anatomy
 * 3) Anthropology
 * 4) Anthropology
 * 5) Bacteriology
 * 6) Biochemistry
 * 7) Biology
 * 8) Ecology
 * 9) Entomology
 * 10) First Aid
 * 11) General Medicine
 * 12) Genetics
 * 13) Geology
 * 14) Immunology
 * 15) Life Science Researcher
 * 16) Pathology
 * 17) Pharmacology
 * 18) Psychology
 * 19) Surgery
 * 20) Virology
 * 21) Xenobiology
 * 22) Xenobotany

Social Science
The scientific study of human society and social relationships. It deals with law, economy and politics, as well as psychology and communication.

Skills:
 * 1) Advocate/Law Practice
 * 2) Appraisal
 * 3) Communication and Media Control Coordinator
 * 4) Corporate Control Agent
 * 5) Cultural Relations
 * 6) Detective
 * 7) Diplomacy
 * 8) Forensic Technician
 * 9) Investigative Reporter
 * 10) Politician
 * 11) Propaganda
 * 12) Social Science Researcher
 * 13) Trading/Bartering

Interstellar Science
Study of issues related to space travel and exploration, the scientific study of planets star systems, colonization and FTL travel.

Skills:
 * 1) Cartography, Planetary
 * 2) Cartography, Stellar
 * 3) Cartography, Galactic
 * 4) Cartography, Universal
 * 5) Colonization, Station
 * 6) Colonization, Moon
 * 7) Colonization, Planetoid
 * 8) Colonization, Planet
 * 9) Communications, SubLum
 * 10) Communications, SupLum
 * 11) Large Ship Operations
 * 12) Pilot, FTL
 * 13) Pilot, Support Vessel
 * 14) Planetary Research
 * 15) Planetary Survey
 * 16) Sensor Reading
 * 17) Small Ship Operations
 * 18) Subluminal drive repair
 * 19) Superluminal drive repair
 * 20) Terraformation
 * 21) Xenoformation

Defense
Comprises government and commercial industry involved in research, development, production, and service of military materiel, equipment and operations.

Skills:
 * 1) Armor Use
 * 2) Artificial Realities Containment (ARC)
 * 3) Bodyguarding
 * 4) Bounty Hunting
 * 5) Camouflage
 * 6) Climbing
 * 7) Counter Assassination
 * 8) Counter Intelligence
 * 9) Deduction
 * 10) Detection
 * 11) Dogfighting
 * 12) Explosives
 * 13) Forensics
 * 14) Field Medicine
 * 15) Grift Knowledge
 * 16) Intelligence
 * 17) Law Enforcement
 * 18) Long Arms
 * 19) Long Game Theorization
 * 20) Martial Arts
 * 21) Pilot, Fighter Craft
 * 22) Pistols
 * 23) Psychology (Crime)
 * 24) Riot Control
 * 25) Scouting
 * 26) Search and Rescue
 * 27) Security Systems
 * 28) Self-Defense
 * 29) Sniping
 * 30) Soldiering
 * 31) Stealth
 * 32) Surveillance
 * 33) Survival
 * 34) Tactics
 * 35) Tech, Digital Security (anti-hacker)
 * 36) Telemetry
 * 37) Tracking/Tailing
 * 38) Urban Tactical Assault
 * 39) Weapon Use

Crime
Crime, like virtue, has its degrees —Jean Racine

Skills:
 * 1) Armor Use
 * 2) Artificial Realities Subjection (ARS)
 * 3) Assassination
 * 4) Camouflage
 * 5) Climbing
 * 6) Code Cracking
 * Con
 * 1) Dogfighting
 * 2) Counter Forensics
 * 3) Counter Intelligence
 * 4) Counter Telemetry
 * 5) Deduction
 * 6) Detection
 * 7) Evasion
 * 8) Explosives
 * 9) Forgery
 * 10) Gambling
 * 11) Hack locks
 * 12) Hacking
 * 13) Intelligence
 * 14) Long Arms
 * 15) Long Game Theorization
 * 16) Martial Arts
 * 17) Pilot, Fighter Craft
 * 18) Pistols
 * 19) Pick Pocketing
 * 20) Psychology (Defense)
 * 21) Riot Inception
 * 22) Scavenging
 * 23) Scouting
 * 24) Security Systems
 * 25) Self-Defense
 * 26) Slight of Hand
 * 27) Sneak
 * 28) Sniping
 * 29) Survival
 * 30) Tactics
 * 31) Tracking/Tailing
 * 32) Urban Tactical Assault
 * 33) Weapon Use
 * 1) Weapon Use

The Social Arts
An outlet of human expression, usually influenced by culture, and driven by human creativity.

Skills:
 * 1) Acrobatics
 * Art
 * 1) Charm
 * 2) Dancing
 * 3) Design
 * 4) Diplomacy
 * 5) Drawing
 * 6) Engineering
 * 7) Invention
 * 8) Music
 * 9) Oratature
 * 10) Painting
 * 11) Performing
 * 12) Sculpting
 * 13) Singing
 * 14) Sociability
 * 15) Writing